Prototype Management: Using Trello…

In this post I explore the use of the web program Trello to organize the tasks needed to complete my game prototype.  When first signing up to Trello, I created a board for my project. Within this board, I listed a backlog of tables and tasks to document, organize and update the progress of the … More Prototype Management: Using Trello…

2D Art: UI Design

Interface Design can be put into two catagories: Feedback – Information the game tells you (output), HUD, timer, quests, weapon damage ect. Control – Receive information from the player. E.g. how you control the character, GUI. There are 6 user interface design principles which are intended to improve the quality of the UI design. This … More 2D Art: UI Design

What’s the Task?

In this task, the goal is to produce a prototype level by investigating interactivity, audio and visual production. The task is to create a 2D Mythology themed game in the sub-genre of your choice. Task 1 – Analysis 1.1) Collect and analyse research investigating: Game Sound/Audio Visual production/Graphics Game Interactivity 1.2) Collect a range of … More What’s the Task?