Designing enemy models…

For my enemy characters, I decided to go with the common urban legend of shadow people. Humanoid figures that seem to be made up of a black mass and/or shadows. This urban legend was made popular through an episode of the The Twilight Zone titled ‘The Shadow Man’ in 1985. Source: https://en.m.wikipedia.org/wiki/Shadow_person Photoshop Pixel Art Development… … More Designing enemy models…

2D Art: UI Design

Interface Design can be put into two catagories: Feedback – Information the game tells you (output), HUD, timer, quests, weapon damage ect. Control – Receive information from the player. E.g. how you control the character, GUI. There are 6 user interface design principles which are intended to improve the quality of the UI design. This … More 2D Art: UI Design