Creating 2D Carnival Assets.

In this blog, I made several 2D carnival (specifically circus) themed pixel art sprites. I began by searching for some cartoon style candy floss machines on Google Images as a reference for my assets. Here are the images I used. Here’s the development of my Pixel candy floss stick… .. And here’s the development of … More Creating 2D Carnival Assets.

Planning, Pseudocode and Flowcharts…

Pseudocode and Planning are key components of designing a game, they are designed so that managers or others that aren’t experts in programming can understand what the logic is behind how a game plays, essentially laying out the rules of the game. Software to create diagrams/flowcharts: – Microsoft Visio – Visual Paradigm – Gliffy – … More Planning, Pseudocode and Flowcharts…

First Programming Session (Unity, Variables, Movement and Collision)

In this session we discussed the various data types in programming, mainly how and what variables are used for: What are variables? A data type value that can be subject to change. What could they be used for in a game? Score, player health, weapon damage, walking speed, jump height, item cost and many other … More First Programming Session (Unity, Variables, Movement and Collision)

First 3D Modelling Session (Techniques and Unwrapping)

In this first 3D Modelling session the goal was to create a crate in Autodesk 3ds Max. I have absolutely no previous experience with 3D modelling so this was entirely new to me. We be began by creating a mood board for the different types of crates we could make: The process of 3D Modelling … More First 3D Modelling Session (Techniques and Unwrapping)