Final Evaluation

For this project, I aimed to create a basic 2D platformer with an emphasis on pixel art using Adobe Photoshop. In Photoshop I ended up creating various assets such as cars, crates and pine trees to fill my level. However, although I finished the basic player animations, I didn’t have the time to finish adding … More Final Evaluation

Designing enemy models…

For my enemy characters, I decided to go with the common urban legend of shadow people. Humanoid figures that seem to be made up of a black mass and/or shadows. This urban legend was made popular through an episode of the The Twilight Zone titled ‘The Shadow Man’ in 1985. Source: https://en.m.wikipedia.org/wiki/Shadow_person Photoshop Pixel Art Development… … More Designing enemy models…

2D Art: UI Design

Interface Design can be put into two catagories: Feedback – Information the game tells you (output), HUD, timer, quests, weapon damage ect. Control – Receive information from the player. E.g. how you control the character, GUI. There are 6 user interface design principles which are intended to improve the quality of the UI design. This … More 2D Art: UI Design